

where to put the AI lords in which color and with which amount of start resources - and go play it. Then, you follow the instructions provided in \M01 Die Ankunft\README.md to properly set up the skirmish game - e.g. The campaign's maps have been optimised for them, and building other castles might break the AI due to e.g. This ensures, that all AI lords - in this case the Sultan - build very specific castles. Then, you have to copy all the files from \M01 Die Ankunft\aiv to \aiv. The AI castles are 128 files with the extension. First, you'll have to remove all AI castles from the game. Let's say that you want to start playing M01 Die Ankunft.

The modded AI castles are all taken from Evrey's modded SHC AI castles. Note, however, that maps within the internal map folder cannot be modified using the map editor. If, for whichever reason, you cannot find this folder, you can copy the maps to the game's internal maps folder instead. On a default Windows installation, this folder is located at: C:\Users\\Documents\Stronghold Crusader\Maps.

These maps have to be copied to Stronghold Crusader's custom maps folder.the first mission is called EVY M01 Die Ankunft. They all follow the naming scheme EVY M? *******, where EVY is just a short nickname for Evrey, M? is the mission number and where ******* is the mission's German title. The sub-folder Maps contains all maps related to this campaign.Everything you'll need can be found right in this repository. This is basically a set of custom maps and modded AI castles, together with instructions on how to set up skirmish matches and in which order. A custom skirmish campaign for this classic game.
